@SideOnly(Side.CLIENT)
public static void renderArmFirstPerson(float progress, float swing, EnumHandSide handSide, boolean mini)
{
boolean flag = handSide != EnumHandSide.LEFT;
float f = flag ? 1.0F : -1.0F;
float f1 = MathHelper.sqrt(swing);
float f2 = -0.3F * MathHelper.sin(f1 * (float)Math.PI);
float f3 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F));
float f4 = -0.4F * MathHelper.sin(swing * (float)Math.PI);
GlStateManager.translate(f * (f2 + 0.64000005F), f3 + -0.6F + progress * -0.6F, f4 + -0.71999997F);
GlStateManager.rotate(f * 45.0F, 0.0F, 1.0F, 0.0F);
if(mini)GlStateManager.scale(0.8, 0.8, 0.8);
float f5 = MathHelper.sin(swing * swing * (float)Math.PI);
float f6 = MathHelper.sin(f1 * (float)Math.PI);
GlStateManager.rotate(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F);
AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer) CrystalMod.proxy.getClientPlayer();
Minecraft.getMinecraft().getTextureManager().bindTexture(abstractclientplayer.getLocationSkin());
GlStateManager.translate(f * -1.0F, 3.6F, 3.5F);
GlStateManager.rotate(f * 120.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(f * 5.6F, 0.0F, 0.0F);
RenderPlayer renderplayer = renderHandOverride;
GlStateManager.disableCull();
if (flag)
{
renderplayer.renderRightArm(abstractclientplayer);
}
else
{
renderplayer.renderLeftArm(abstractclientplayer);
}
GlStateManager.enableCull();
}
DisguiseClientHandler.java 文件源码
java
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项目:CrystalMod
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