private void renderArm(EnumHandSide p_187455_1_)
{
this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin());
Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
RenderPlayer renderplayer = (RenderPlayer)render;
GlStateManager.pushMatrix();
float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (p_187455_1_ == EnumHandSide.RIGHT)
{
renderplayer.renderRightArm(this.mc.thePlayer);
}
else
{
renderplayer.renderLeftArm(this.mc.thePlayer);
}
GlStateManager.popMatrix();
}
ItemRenderer.java 文件源码
java
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项目:ExpandedRailsMod
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