@SubscribeEvent(priority=EventPriority.LOW)
public void gunRenderEvent(RenderPlayerEvent.Pre event) {
ItemStack item = event.entityPlayer.getHeldItem();
RenderPlayer rp = event.renderer;
if (item != null && item.getItem() instanceof ItemGun) {
rp.modelBipedMain.aimedBow = true;
rp.modelArmor.aimedBow = true;
rp.modelArmorChestplate.aimedBow = true;
}
else {
rp.modelBipedMain.aimedBow = false;
rp.modelArmor.aimedBow = false;
rp.modelArmorChestplate.aimedBow = false;
}
}
GunRenderEvent.java 文件源码
java
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项目:FissionWarfare
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