ItemRenderer.java 文件源码

java
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项目:CustomWorldGen 作者:
private void renderArm(EnumHandSide p_187455_1_)
{
    this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin());
    Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
    RenderPlayer renderplayer = (RenderPlayer)render;
    GlStateManager.pushMatrix();
    float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
    GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
    GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);

    if (p_187455_1_ == EnumHandSide.RIGHT)
    {
        renderplayer.renderRightArm(this.mc.thePlayer);
    }
    else
    {
        renderplayer.renderLeftArm(this.mc.thePlayer);
    }

    GlStateManager.popMatrix();
}
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