public static void register(Map p_register_0_)
{
Set set = p_register_0_.keySet();
boolean flag = false;
for (Object object : set)
{
Object object1 = p_register_0_.get(object);
if (object1 instanceof RenderPlayer)
{
RenderPlayer renderplayer = (RenderPlayer)object1;
renderplayer.addLayer(new PlayerItemsLayer(renderplayer));
flag = true;
}
}
if (!flag)
{
Config.warn("PlayerItemsLayer not registered");
}
}
PlayerItemsLayer.java 文件源码
java
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