private void func_178095_a(AbstractClientPlayer clientPlayer, float p_178095_2_, float p_178095_3_)
{
float f = -0.3F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
float f1 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI * 2.0F);
float f2 = -0.4F * MathHelper.sin(p_178095_3_ * (float)Math.PI);
GlStateManager.translate(f, f1, f2);
GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
GlStateManager.translate(0.0F, p_178095_2_ * -0.6F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
float f3 = MathHelper.sin(p_178095_3_ * p_178095_3_ * (float)Math.PI);
float f4 = MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
GlStateManager.rotate(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
this.mc.getTextureManager().bindTexture(clientPlayer.getLocationSkin());
GlStateManager.translate(-1.0F, 3.6F, 3.5F);
GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(1.0F, 1.0F, 1.0F);
GlStateManager.translate(5.6F, 0.0F, 0.0F);
Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
GlStateManager.disableCull();
RenderPlayer renderplayer = (RenderPlayer)render;
renderplayer.renderRightArm(this.mc.thePlayer);
GlStateManager.enableCull();
}
ItemRenderer.java 文件源码
java
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项目:DecompiledMinecraft
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