/**
* Add Shield swing for the offhand first person view
* @param progress Equip Progress for offhand
* @param player The player
* @param itemRenderer
*/
public static void renderItemInFirstPerson(float progress, EntityPlayer player, ItemRenderer itemRenderer) {
IOffhandRender offhandRender = (IOffhandRender)itemRenderer;
if (offhandRender.getItemToRender().getItem() instanceof IShield) {
GlStateManager.pushMatrix();
float swingProgress =
(float)((IBattlePlayer)player).getSpecialActionTimer() / (
float)((IShield)offhandRender.getItemToRender().getItem()).getBashTimer(
offhandRender.getItemToRender());
swingProgress = MathHelper.sin(swingProgress * (float) Math.PI);
GlStateManager.translate(-0.59F + 0.25F * swingProgress,
-0.53F - progress * 0.6F,
-0.8F - 0.25F * swingProgress);
if(((IBattlePlayer)player).isBlockingWithShield()){
GlStateManager.translate(0.25F, 0.15F, 0);
}
GlStateManager.rotate(- 35F * swingProgress, 0, 1, 0);
itemRenderer.renderItem(player, offhandRender.getItemToRender(), ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND);
GlStateManager.popMatrix();
}
}
BattlegearRenderHelper.java 文件源码
java
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项目:Battlegear2
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