@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
Tessellator tess = Tessellator.instance;
for (int i = 0; i < 3; i++) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
IIcon icon = item.getItem().getIcon(item, i);
int rgb = item.getItem().getColorFromItemStack(item, i);
float r = (rgb >> 16 & 255) / 255.0F;
float g = (rgb >> 8 & 255) / 255.0F;
float b = (rgb & 255) / 255.0F;
if (icon == null)
continue;
float uv1 = icon.getMinU();
float uv2 = icon.getMaxU();
float uv3 = icon.getMinV();
float uv4 = icon.getMaxV();
GL11.glColor4f(r, g, b, 1f);
ItemRenderer.renderItemIn2D(tess, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
GL11.glColor4f(1f, 1f, 1f, 1f);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
}
RenderRing.java 文件源码
java
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项目:MagicalRings
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