private void drawItem(ItemStack itemStack) {
//itemIcon = Items.beef.getIconFromDamage(0);
if (itemStack == null) return;
IIcon itemIcon = itemStack.getIconIndex();
GL11.glTranslated(transX, transY, transZ);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
u = itemIcon.getMinU();
v = itemIcon.getMinV();
U = itemIcon.getMaxU();
V = itemIcon.getMaxV();
GL11.glScalef(transScale, transScale, transScale);
ItemRenderer.renderItemIn2D(tessellator, U, v, u, V, itemIcon.getIconWidth(), itemIcon.getIconHeight(), 0.0625F);
}
TileEntityCampfireRenderer.java 文件源码
java
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项目:Imperium
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