/**
* Add scrolling support for equip animation on offhand
* @param itemRenderer
* @param mc
*/
public static void updateEquippedItem(ItemRenderer itemRenderer, Minecraft mc) {
IOffhandRender offhandRender = (IOffhandRender)itemRenderer;
//offhandRender.setPrevEquippedProgress(offhandRender.getEquippedProgress());
if (mc.player.isRowingBoat() || !BattlegearUtils.isPlayerInBattlemode(mc.player))
return;
EntityPlayer var1 = mc.player;
ItemStack var2 = var1.getHeldItemOffhand();
if (offhandRender.getItemToRender().isEmpty() || var2.isEmpty())
return;
int slot = var1.inventory.currentItem + InventoryPlayerBattle.WEAPON_SETS;
boolean reequip = offhandRender.getItemToRender().getItem().shouldCauseReequipAnimation(offhandRender.getItemToRender(), var2, offhandRender.getEquippedItemSlot() != slot);
if(reequip) {
offhandRender.setEquippedProgress(offhandRender.getPrevEquippedProgress());
float increment = MathHelper.clamp(-offhandRender.getEquippedProgress(), -PROGRESS_INCREMENT_LIMIT, PROGRESS_INCREMENT_LIMIT);
offhandRender.setEquippedProgress(offhandRender.getEquippedProgress() + increment);
}
if (offhandRender.getEquippedProgress() < 0.1F) {
offhandRender.setItemToRender(var2);
offhandRender.setEquippedItemSlot(slot);
}
}
BattlegearRenderHelper.java 文件源码
java
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