public void render3D(ItemStack item) {
glPushMatrix();
IIcon icon = item.getItem().getIcon(item, 0);
if (icon == null)
return;
Tessellator tess = Tessellator.instance;
float uv1 = icon.getMinU();
float uv2 = icon.getMaxU();
float uv3 = icon.getMinV();
float uv4 = icon.getMaxV();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1f, 1f, 1f, 0.5f);
ItemRenderer.renderItemIn2D(tess, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
glColor4f(1f, 1f, 1f, 1f);
glDisable(GL_BLEND);
glPopMatrix();
}
RenderGhostSword.java 文件源码
java
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项目:MagicalRings
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