private void renderDoor(TileEntityFurnaceMF tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.0F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
TileEntityFurnaceRendererMF.java 文件源码
java
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