ShadersRender.java 文件源码

java
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项目:Backmemed 作者:
public static void renderItemFP(ItemRenderer itemRenderer, float par1, boolean renderTranslucent)
{
    GlStateManager.depthMask(true);

    if (renderTranslucent)
    {
        GlStateManager.depthFunc(519);
        GL11.glPushMatrix();
        IntBuffer intbuffer = Shaders.activeDrawBuffers;
        Shaders.setDrawBuffers(Shaders.drawBuffersNone);
        Shaders.renderItemKeepDepthMask = true;
        itemRenderer.renderItemInFirstPerson(par1);
        Shaders.renderItemKeepDepthMask = false;
        Shaders.setDrawBuffers(intbuffer);
        GL11.glPopMatrix();
    }

    GlStateManager.depthFunc(515);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    itemRenderer.renderItemInFirstPerson(par1);
}
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