public static void renderItemFP(ItemRenderer itemRenderer, float par1, boolean renderTranslucent)
{
GlStateManager.depthMask(true);
if (renderTranslucent)
{
GlStateManager.depthFunc(519);
GL11.glPushMatrix();
IntBuffer intbuffer = Shaders.activeDrawBuffers;
Shaders.setDrawBuffers(Shaders.drawBuffersNone);
Shaders.renderItemKeepDepthMask = true;
itemRenderer.renderItemInFirstPerson(par1);
Shaders.renderItemKeepDepthMask = false;
Shaders.setDrawBuffers(intbuffer);
GL11.glPopMatrix();
}
GlStateManager.depthFunc(515);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
itemRenderer.renderItemInFirstPerson(par1);
}
ShadersRender.java 文件源码
java
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