private void compileLegacyDisplayList (float worldScale) {
this.displayList = GLAllocation.generateDisplayLists(1);
GL11.glNewList(this.displayList, 4864 /* GL_COMPILE */);
final Tessellator tessellator = Tessellator.getInstance();
for (final TexturedPolygon face : this.faces)
face.draw(tessellator, worldScale);
GL11.glEndList();
}
ModelRendererTurbo.java 文件源码
java
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