public void render(float partialTicks) {
boolean ineff = false;
if(ineff){
updateSimpleRender(partialTicks);
return;
}
if (needsUpdate) {
if (glRenderList >= 0) {
GLAllocation.deleteDisplayLists(glRenderList);
glRenderList = -1;
}
glRenderList = GLAllocation.generateDisplayLists(1);
GL11.glNewList(glRenderList, GL11.GL_COMPILE);
updateSimpleRender(partialTicks);
GL11.glEndList();
needsUpdate = false;
}
if(this.glRenderList >=0){
GlStateManager.callList(glRenderList);
}
}
ChunkRenderer.java 文件源码
java
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