BlockModelRenderer.java 文件源码

java
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项目:Backmemed 作者:
public boolean renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
    boolean flag = false;
    RenderEnv renderenv = buffer.getRenderEnv(worldIn, stateIn, posIn);

    for (EnumFacing enumfacing : EnumFacing.VALUES)
    {
        List<BakedQuad> list = modelIn.getQuads(stateIn, enumfacing, rand);

        if (!list.isEmpty() && (!checkSides || stateIn.shouldSideBeRendered(worldIn, posIn, enumfacing)) && (!Hacks.findMod(XRay.class).isEnabled() || !XRay.xrayBlocks.contains(stateIn.getBlock())))
        {
            list = BlockModelCustomizer.getRenderQuads(list, worldIn, stateIn, posIn, enumfacing, rand, renderenv);
            this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list, renderenv);
            flag = true;
        }
    }

    List<BakedQuad> list1 = modelIn.getQuads(stateIn, (EnumFacing)null, rand);

    if (!list1.isEmpty())
    {
        list1 = BlockModelCustomizer.getRenderQuads(list1, worldIn, stateIn, posIn, (EnumFacing)null, rand, renderenv);
        this.renderQuadsSmooth(worldIn, stateIn, posIn, buffer, list1, renderenv);
        flag = true;
    }

    return flag;
}
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