private BakedQuad createQuad(Vec3d v1, Vec3d v2, Vec3d v3, Vec3d v4, TextureAtlasSprite sprite) {
Vec3d normal = v3.subtract(v2).crossProduct(v1.subtract(v2)).normalize();
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
builder.setTexture(sprite);
putVertex(builder, normal, v1.x, v1.y, v1.z, sprite, 0, 0);
putVertex(builder, normal, v2.x, v2.y, v2.z, sprite, 0, 16);
putVertex(builder, normal, v3.x, v3.y, v3.z, sprite, 16, 16);
putVertex(builder, normal, v4.x, v4.y, v4.z, sprite, 16, 0);
return builder.build();
}
PressureGlassBakedModel.java 文件源码
java
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项目:pnc-repressurized
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