public void renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean p_178266_4_)
{
Block block = state.getBlock();
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
int i = this.blockColors.colorMultiplier(state, (IBlockAccess)null, (BlockPos)null, 0);
if (EntityRenderer.anaglyphEnable)
{
i = TextureUtil.anaglyphColor(i);
}
float f = (float)(i >> 16 & 255) / 255.0F;
float f1 = (float)(i >> 8 & 255) / 255.0F;
float f2 = (float)(i & 255) / 255.0F;
if (!p_178266_4_)
{
GlStateManager.color(brightness, brightness, brightness, 1.0F);
}
this.renderModelBrightnessColor(state, model, brightness, f, f1, f2);
}
BlockModelRenderer.java 文件源码
java
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