ShadersTex.java 文件源码

java
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项目:Backmemed 作者:
public static void uploadTexSub(int[][] data, int width, int height, int xoffset, int yoffset, boolean linear, boolean clamp)
{
    TextureUtil.uploadTextureMipmap(data, width, height, xoffset, yoffset, linear, clamp);

    if (Shaders.configNormalMap || Shaders.configSpecularMap)
    {
        if (Shaders.configNormalMap)
        {
            GlStateManager.bindTexture(updatingTex.norm);
            uploadTexSub1(data, width, height, xoffset, yoffset, 1);
        }

        if (Shaders.configSpecularMap)
        {
            GlStateManager.bindTexture(updatingTex.spec);
            uploadTexSub1(data, width, height, xoffset, yoffset, 2);
        }

        GlStateManager.bindTexture(updatingTex.base);
    }
}
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