public static void uploadTexSub(int[][] data, int width, int height, int xoffset, int yoffset, boolean linear, boolean clamp)
{
TextureUtil.uploadTextureMipmap(data, width, height, xoffset, yoffset, linear, clamp);
if (Shaders.configNormalMap || Shaders.configSpecularMap)
{
if (Shaders.configNormalMap)
{
GlStateManager.bindTexture(updatingTex.norm);
uploadTexSub1(data, width, height, xoffset, yoffset, 1);
}
if (Shaders.configSpecularMap)
{
GlStateManager.bindTexture(updatingTex.spec);
uploadTexSub1(data, width, height, xoffset, yoffset, 2);
}
GlStateManager.bindTexture(updatingTex.base);
}
}
ShadersTex.java 文件源码
java
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