ShadersTex.java 文件源码

java
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项目:BaseClient 作者:
public static void uploadTexSubForLoadAtlas(int[][] data, int width, int height, int xoffset, int yoffset, boolean linear, boolean clamp)
{
    TextureUtil.uploadTextureMipmap(data, width, height, xoffset, yoffset, linear, clamp);
    boolean flag = false;

    if (Shaders.configNormalMap)
    {
        int[][] aint = readImageAndMipmaps(iconName + "_n", width, height, data.length, flag, -8421377);
        GlStateManager.bindTexture(updatingTex.norm);
        TextureUtil.uploadTextureMipmap(aint, width, height, xoffset, yoffset, linear, clamp);
    }

    if (Shaders.configSpecularMap)
    {
        int[][] aint1 = readImageAndMipmaps(iconName + "_s", width, height, data.length, flag, 0);
        GlStateManager.bindTexture(updatingTex.spec);
        TextureUtil.uploadTextureMipmap(aint1, width, height, xoffset, yoffset, linear, clamp);
    }

    GlStateManager.bindTexture(updatingTex.base);
}
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