public void renderModelBrightness(IBakedModel p_178266_1_, IBlockState p_178266_2_, float p_178266_3_, boolean p_178266_4_)
{
Block block = p_178266_2_.getBlock();
block.setBlockBoundsForItemRender();
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
int i = block.getRenderColor(block.getStateForEntityRender(p_178266_2_));
if (EntityRenderer.anaglyphEnable)
{
i = TextureUtil.anaglyphColor(i);
}
float f = (float)(i >> 16 & 255) / 255.0F;
float f1 = (float)(i >> 8 & 255) / 255.0F;
float f2 = (float)(i & 255) / 255.0F;
if (!p_178266_4_)
{
GlStateManager.color(p_178266_3_, p_178266_3_, p_178266_3_, 1.0F);
}
this.renderModelBrightnessColor(p_178266_1_, p_178266_3_, f, f1, f2);
}
BlockModelRenderer.java 文件源码
java
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项目:DecompiledMinecraft
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