public static void renderHand0(EntityRenderer er, float par1, int par2)
{
if (!Shaders.isShadowPass)
{
Item item = Shaders.itemToRender != null ? Shaders.itemToRender.getItem() : null;
Block block = item instanceof ItemBlock ? ((ItemBlock)item).getBlock() : null;
if (!(item instanceof ItemBlock) || !(block instanceof Block) || block.getBlockLayer() == EnumWorldBlockLayer.SOLID)
{
Shaders.readCenterDepth();
Shaders.beginHand();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
er.renderHand(par1, par2);
Shaders.endHand();
Shaders.isHandRendered = true;
}
}
}
ShadersRender.java 文件源码
java
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项目:BaseClient
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