public static void renderStack(RenderItem ri, ItemStack stack, int cols, int col, int rows, int row)
{
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
GlStateManager.translate(0.4f * (cols / 2.0 - col) - 0.2f, 0.4f * (rows / 2.0 - row), 0);
GlStateManager.pushMatrix();
GlStateManager.rotate((float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL), 0, 1, 0);
GlStateManager.scale(0.45, 0.45, 0.45);
ri.renderItem(stack, ItemCameraTransforms.TransformType.FIXED);
if (stack.hasEffect())
{
GlStateManager.disableAlpha();
GlStateManager.disableRescaleNormal();
GlStateManager.disableLighting();
}
GlStateManager.popMatrix();
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}
RenderHelper.java 文件源码
java
阅读 21
收藏 0
点赞 0
评论 0
项目:HoloInventory
作者:
评论列表
文章目录