private static void renderBoxOutline(BlockPos pos) {
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
Minecraft.getMinecraft().entityRenderer.disableLightmap();
GlStateManager.disableTexture2D();
GlStateManager.disableBlend();
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
GlStateManager.glLineWidth(2);
GlStateManager.color(1, 1, 1);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float mx = pos.getX();
float my = pos.getY();
float mz = pos.getZ();
buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
RenderHelper.renderHighLightedBlocksOutline(buffer, mx, my, mz, .9f, .7f, 0, 1);
tessellator.draw();
Minecraft.getMinecraft().entityRenderer.enableLightmap();
GlStateManager.enableTexture2D();
}
RenderHandler.java 文件源码
java
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