@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
if (block == Blocks.radar) {
TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileEntityRadar(), 0.0D, 0.0D, 0.0D, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}
}
RenderingRadarHandler.java 文件源码
java
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