@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -1.1F, -0.1F);
GL11.glScalef(0.7F, 0.6F, 0.7F);
TileEntityRendererDispatcher.instance.renderTileEntityAt(this.table, 0.0D, 0.0D, 0.0D, 0.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}
BlockRendererNasaWorkbench.java 文件源码
java
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