RenderEntityBoatChest.java 文件源码

java
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项目:Boatifull 作者:
public void renderChest(EntityBoatChest entity, float partialTicks) {
    TileEntitySpecialRenderer<TileEntityChest> renderer = TileEntityRendererDispatcher.instance.getSpecialRenderer(DUMMY_CHEST);
    if(renderer != null) {
        GlStateManager.pushMatrix();

        GlStateManager.translate(-0.5, 0.125, -0.5);
        GlStateManager.rotate(180, 1, 0, 0);
        GlStateManager.rotate(90, 0, 1, 0);

        DUMMY_CHEST.numPlayersUsing = entity.getPlayersUsing();
        DUMMY_CHEST.lidAngle = entity.getLidAngle();
        DUMMY_CHEST.prevLidAngle = entity.getPrevLidAngle();
        DUMMY_CHEST.setWorld(Boatifull.proxy.getClientWorld());
        renderer.renderTileEntityAt(DUMMY_CHEST, 0, 0, 0, partialTicks, -1);

        GlStateManager.popMatrix();
    }
}
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