public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
if (state.getRenderType() == EnumBlockRenderType.MODEL)
{
state = state.getActualState(blockAccess, pos);
IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);
IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(state, ibakedmodel, texture, pos)).makeBakedModel();
this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getBuffer(), true);
}
}
BlockRendererDispatcher.java 文件源码
java
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