private static void renderModel(IBakedModel model, VertexFormat fmt)
{
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder worldrenderer = tessellator.getBuffer();
worldrenderer.begin(GL11.GL_QUADS, fmt);
for (BakedQuad bakedquad : model.getQuads(null, null, 0))
{
worldrenderer.addVertexData(bakedquad.getVertexData());
}
tessellator.draw();
}
ModelHandle.java 文件源码
java
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项目:genera
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