private void renderTexture(double x, double y, double width, double height, double vMin, double vMax) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buff = tessellator.getBuffer();
buff.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buff.pos(x, y + height, 0).tex(0, vMax).endVertex();
buff.pos(x + width, y + height, 0).tex(1, vMax).endVertex();
buff.pos(x + width, y, 0).tex(1, vMin).endVertex();
buff.pos(x, y, 0).tex(0, vMin).endVertex();
tessellator.draw();
}
EnergyHUD.java 文件源码
java
阅读 12
收藏 0
点赞 0
评论 0
项目:Bewitchment
作者:
评论列表
文章目录