public void render(double size, float partialTicks) {
double renderRotationAngle = oldRotationAngle + (rotationAngle - oldRotationAngle) * partialTicks;
BufferBuilder wr = Tessellator.getInstance().getBuffer();
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
// GL11.glLineWidth((float)size * 20F);
GL11.glEnable(GL11.GL_LINE_SMOOTH);
GL11.glRotatef((float) renderRotationAngle, 0, 0, 1);
for (int j = 0; j < 2; j++) {
wr.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION);
for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
}
Tessellator.getInstance().draw();
if (renderAsTagged) {
GL11.glColor4d(1, 0, 0, 1);
wr.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
}
for (int i = PneumaticCraftUtils.circlePoints / 4 - 1; i >= 0; i--) {
wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
}
Tessellator.getInstance().draw();
GL11.glColor4d(1, 1, 0, 0.5);
}
GL11.glRotatef(180, 0, 0, 1);
}
GL11.glDisable(GL11.GL_LINE_SMOOTH);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
RenderTargetCircle.java 文件源码
java
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项目:pnc-repressurized
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