void render() {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buff = tessellator.getBuffer();
buff.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
buff.setTranslation(
-TileEntityRendererDispatcher.staticPlayerX,
-TileEntityRendererDispatcher.staticPlayerY,
-TileEntityRendererDispatcher.staticPlayerZ
);
buff.pos(from.x, from.y, from.z).color(getRedColorF(), getGreenColorF(), getBlueColorF(), alpha * particleAlpha)
.endVertex();
buff.pos(to.x, to.y, to.z).color(getRedColorF(), getGreenColorF(), getBlueColorF(), alpha * particleAlpha)
.endVertex();
buff.setTranslation(0,0,0);
tessellator.draw();
}
ParticleBolt.java 文件源码
java
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