LayerHeldItem.java 文件源码

java
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项目:CustomWorldGen 作者:
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
    ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
    ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();

    if (itemstack != null || itemstack1 != null)
    {
        GlStateManager.pushMatrix();

        if (this.livingEntityRenderer.getMainModel().isChild)
        {
            float f = 0.5F;
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
        this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
        GlStateManager.popMatrix();
    }
}
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