PlayerItemModel.java 文件源码

java
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项目:BaseClient 作者:
public void render(ModelBiped p_render_1_, AbstractClientPlayer p_render_2_, float p_render_3_, float p_render_4_)
{
    TextureManager texturemanager = Config.getTextureManager();

    if (this.usePlayerTexture)
    {
        texturemanager.bindTexture(p_render_2_.getLocationSkin());
    }
    else if (this.textureLocation != null)
    {
        if (this.texture == null && this.textureImage != null)
        {
            this.texture = new DynamicTexture(this.textureImage);
            Minecraft.getMinecraft().getTextureManager().loadTexture(this.textureLocation, this.texture);
        }

        texturemanager.bindTexture(this.textureLocation);
    }
    else
    {
        texturemanager.bindTexture(this.locationMissing);
    }

    for (int i = 0; i < this.modelRenderers.length; ++i)
    {
        PlayerItemRenderer playeritemrenderer = this.modelRenderers[i];
        GlStateManager.pushMatrix();

        if (p_render_2_.isSneaking())
        {
            GlStateManager.translate(0.0F, 0.2F, 0.0F);
        }

        playeritemrenderer.render(p_render_1_, p_render_3_);
        GlStateManager.popMatrix();
    }
}
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