protected EntityLargeExplodeFX(TextureManager renderEngine, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i1213_9_, double p_i1213_11_, double p_i1213_13_)
{
super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
this.theRenderEngine = renderEngine;
this.field_70584_aq = 6 + this.rand.nextInt(4);
this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.6F + 0.4F;
this.field_70582_as = 1.0F - (float)p_i1213_9_ * 0.5F;
}
EntityLargeExplodeFX.java 文件源码
java
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项目:DecompiledMinecraft
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