private ParticleBubble(TextureManager textureManagerIn, World world, double x, double y, double z, int rgb) {
super(world, x, y, z, 0, 0, 0);
this.textureManager = textureManagerIn;
this.motionX *= 0.009999999776482582D;
this.motionY = 0.1D * 0.20000000298023224D + (Math.random() * 2.0D - 1.0D) * 0.019999999552965164D;
this.motionZ *= 0.009999999776482582D;
this.particleScale *= 0.025F;
this.particleMaxAge = 2;
rgb = new Color(rgb, false).brighter().brighter().brighter().brighter().hashCode();
float r = (rgb >>> 16 & 0xFF) / 256.0F;
float g = (rgb >>> 8 & 0xFF) / 256.0F;
float b = (rgb & 0xFF) / 256.0F;
setRBGColorF(r, g, b);
}
ParticleBubble.java 文件源码
java
阅读 24
收藏 0
点赞 0
评论 0
项目:Bewitchment
作者:
评论列表
文章目录