static void updateTextureMinMagFilter()
{
TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
ITextureObject itextureobject = texturemanager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
if (itextureobject != null)
{
MultiTexID multitexid = itextureobject.getMultiTexID();
GlStateManager.bindTexture(multitexid.base);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilB]);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilB]);
GlStateManager.bindTexture(multitexid.norm);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilN]);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilN]);
GlStateManager.bindTexture(multitexid.spec);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, Shaders.texMinFilValue[Shaders.configTexMinFilS]);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, Shaders.texMagFilValue[Shaders.configTexMagFilS]);
GlStateManager.bindTexture(0);
}
}
ShadersTex.java 文件源码
java
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