RenderGreenhouse.java 文件源码

java
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项目:CountryGamer_PlantsVsZombies 作者:
private void renderItem(TileEntityInventoryBase tileEnt,
        RenderItem itemRender, ItemStack stack, float x, float y, float z) {
    GL11.glPushMatrix();
    float scaleFactor = CoreUtil.getGhostItemScaleFactor(this.outputRender,
            stack);
    float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);

    EntityItem ghostEntityItem = new EntityItem(tileEnt.getWorldObj());
    ghostEntityItem.hoverStart = 0.0F;
    ghostEntityItem.setEntityItemStack(stack);

    GL11.glTranslatef(x, y, z);
    GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
    GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);

    itemRender.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
    GL11.glPopMatrix();
}
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