/**
* Registers every model of each block so it has a texture
*/
public static void registerBlockModels(){
// TODO In die Proxy Klassen verlagern
System.out.println("Atomizer is registering its models now!");
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
ModelResourceLocation mrl;
for(Block b : blocks){
mrl = new ModelResourceLocation(b.getRegistryName(), "inventory");
renderItem.getItemModelMesher().register(Item.getItemFromBlock(b), 0, mrl);
System.out.println("Registered: " + b.getRegistryName());
//ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(b), 0, mrl);
}
}
AtomizerBlocks.java 文件源码
java
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项目:Atomizer
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