RenderCampFire.java 文件源码

java
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项目:projectzulu1.7.10-pre-1.3a 作者:
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
    RenderItem itemRenderer = new RenderItem();

    ItemStack itemStackToRender = new ItemStack(block, 1, metadata);

    itemRenderer.setRenderManager(RenderManager.instance);
    EntityItem entityItemToRender = new EntityItem(Minecraft.getMinecraft().theWorld, 0, 0, 0, itemStackToRender);
    entityItemToRender.hoverStart = 0;

    float scaleItem = 1.5f;
    GL11.glPushMatrix();

    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
    GL11.glRotatef((float) (90f * Math.PI / 180f), 1, 0, 0);
    GL11.glScalef(scaleItem, scaleItem, scaleItem);
    itemRenderer.doRender(entityItemToRender, 0, 0, 0, 0, 0);
    GL11.glPopMatrix();
}
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