@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
RenderItem itemRenderer = new RenderItem();
ItemStack itemStackToRender = new ItemStack(block, 1, metadata);
itemRenderer.setRenderManager(RenderManager.instance);
EntityItem entityItemToRender = new EntityItem(Minecraft.getMinecraft().theWorld, 0, 0, 0, itemStackToRender);
entityItemToRender.hoverStart = 0;
float scaleItem = 1.5f;
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
GL11.glRotatef((float) (90f * Math.PI / 180f), 1, 0, 0);
GL11.glScalef(scaleItem, scaleItem, scaleItem);
itemRenderer.doRender(entityItemToRender, 0, 0, 0, 0, 0);
GL11.glPopMatrix();
}
RenderCampFire.java 文件源码
java
阅读 27
收藏 0
点赞 0
评论 0
项目:projectzulu1.7.10-pre-1.3a
作者:
评论列表
文章目录