RenderDoomShrine.java 文件源码

java
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项目:DoomShrine 作者:
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f1) {

          model.renderDoomShrine(x, y, z);

        TileDoomShrine tileEntity = (TileDoomShrine)te;
        int slot = 0;
        if(tileEntity.getStackInSlot(slot)!= null){
        if((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())

        entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));

        GL11.glPushMatrix();
            this.entItem.hoverStart = 0.0F;
            RenderItem.renderInFrame = true;
            GL11.glTranslatef((float)x + 0.5F, (float)y + 1.08F, (float)z + 0.5F);
            GL11.glRotatef(0, 90, 1, 1);
            RenderManager.instance.renderEntityWithPosYaw(this.entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
            RenderItem.renderInFrame = false;
        GL11.glPopMatrix();
        }

}
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