@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f1) {
model.renderDoomShrine(x, y, z);
TileDoomShrine tileEntity = (TileDoomShrine)te;
int slot = 0;
if(tileEntity.getStackInSlot(slot)!= null){
if((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())
entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));
GL11.glPushMatrix();
this.entItem.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.08F, (float)z + 0.5F);
GL11.glRotatef(0, 90, 1, 1);
RenderManager.instance.renderEntityWithPosYaw(this.entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glPopMatrix();
}
}
RenderDoomShrine.java 文件源码
java
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项目:DoomShrine
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