TileEntitySocketBase.java 文件源码

java
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项目:Factorization 作者:
@SideOnly(Side.CLIENT)
public void renderTesr(@Nullable ServoMotor motor, float partial) {
    final Minecraft mc = Minecraft.getMinecraft();
    final RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    GL11.glPushMatrix();
    GL11.glTranslated(0.25, 0.25, 0.25);
    for (int i = 0; i < parts.length; i++) {
        ItemStack part = parts[i];
        if (part == null) continue;
        if (motor == null && isStaticPart(i, part)) continue;
        GL11.glPushMatrix();
        stateForPart(i, part, partial);
        ri.renderItem(part, ItemCameraTransforms.TransformType.NONE);
        GL11.glPopMatrix();
    }
    GL11.glPopMatrix();
}
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