@SideOnly(Side.CLIENT)
public void renderTesr(@Nullable ServoMotor motor, float partial) {
final Minecraft mc = Minecraft.getMinecraft();
final RenderItem ri = mc.getRenderItem();
RenderUtil.scale3(2);
GL11.glPushMatrix();
GL11.glTranslated(0.25, 0.25, 0.25);
for (int i = 0; i < parts.length; i++) {
ItemStack part = parts[i];
if (part == null) continue;
if (motor == null && isStaticPart(i, part)) continue;
GL11.glPushMatrix();
stateForPart(i, part, partial);
ri.renderItem(part, ItemCameraTransforms.TransformType.NONE);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
TileEntitySocketBase.java 文件源码
java
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项目:Factorization
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