TileEntityShaftRenderer.java 文件源码

java
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项目:Factorization 作者:
@Override
public void renderTileEntityAt(TileEntityShaft shaft, double dx, double dy, double dz, float partial, int destroyingStage) {
    GlStateManager.enableTexture2D();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableBlend();
    Minecraft.getMinecraft().getTextureManager().bindTexture(Core.blockAtlas);
    GL11.glPushMatrix();
    GL11.glTranslated(dx + 0.5, dy + 0.5, dz + 0.5);
    if (shaft.axis.getDirectionVec().getX() == 1) {
        GL11.glRotatef(90, 0, 0, 1);
    } else if (shaft.axis.getDirectionVec().getZ() == 1) {
        GL11.glRotatef(90, 1, 0, 0);
    }
    double angle = Math.toDegrees(NumUtil.interp(shaft.prev_angle, shaft.angle, partial));
    GL11.glRotatef((float) angle, 0, 1, 0);
    Minecraft mc = Minecraft.getMinecraft();
    RenderItem ri = mc.getRenderItem();
    RenderUtil.scale3(2);
    IBakedModel model = ri.getItemModelMesher().getItemModel(shaft.shaftItem);
    ri.renderItem(shaft.shaftItem, model);
    GL11.glPopMatrix();
}
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