@Override
public void renderTileEntityAt(TileEntityShaft shaft, double dx, double dy, double dz, float partial, int destroyingStage) {
GlStateManager.enableTexture2D();
GlStateManager.enableRescaleNormal();
GlStateManager.enableBlend();
Minecraft.getMinecraft().getTextureManager().bindTexture(Core.blockAtlas);
GL11.glPushMatrix();
GL11.glTranslated(dx + 0.5, dy + 0.5, dz + 0.5);
if (shaft.axis.getDirectionVec().getX() == 1) {
GL11.glRotatef(90, 0, 0, 1);
} else if (shaft.axis.getDirectionVec().getZ() == 1) {
GL11.glRotatef(90, 1, 0, 0);
}
double angle = Math.toDegrees(NumUtil.interp(shaft.prev_angle, shaft.angle, partial));
GL11.glRotatef((float) angle, 0, 1, 0);
Minecraft mc = Minecraft.getMinecraft();
RenderItem ri = mc.getRenderItem();
RenderUtil.scale3(2);
IBakedModel model = ri.getItemModelMesher().getItemModel(shaft.shaftItem);
ri.renderItem(shaft.shaftItem, model);
GL11.glPopMatrix();
}
TileEntityShaftRenderer.java 文件源码
java
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项目:Factorization
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