/**
* Draw with the WorldRenderer
*/
public void draw(int posX, int posY, int texU, int texV, int width, int height, int red, int green, int blue, int alpha)
{
VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
float f = 0.00390625F;
float f1 = 0.00390625F;
vertexbuffer.pos((double)posX, (double)(posY + height), 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
vertexbuffer.pos((double)(posX + width), (double)(posY + height), 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
vertexbuffer.pos((double)(posX + width), (double)posY, 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
vertexbuffer.pos((double)posX, (double)posY, 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
Tessellator.getInstance().draw();
}
Minecraft.java 文件源码
java
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项目:Zombe-Modpack
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