private static void renderInvBlock(Block block, RenderBlocks renderer)
{
Tessellator var14 = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
var14.startDrawingQuads();
var14.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, 0));
var14.draw();
var14.startDrawingQuads();
var14.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, 0));
var14.draw();
var14.startDrawingQuads();
var14.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, 0));
var14.draw();
var14.startDrawingQuads();
var14.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, 0));
var14.draw();
var14.startDrawingQuads();
var14.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, 0));
var14.draw();
var14.startDrawingQuads();
var14.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, 0));
var14.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
RenderWoodenPress.java 文件源码
java
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