public static void renderInventoryBlock(RenderBlocks renderblocks, Block block, Fluid fluid) {
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, getValidIIcon(fluid.getIcon()));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
Utils.java 文件源码
java
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