private void renderBeamReceiver(ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glPushMatrix();
this.transform(type);
GL11.glColor3f(1.0F, 1.0F, 1.0F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(TileEntityBeamReceiverRenderer.receiverTexture);
TileEntityBeamReceiverRenderer.receiverModel.renderPart("Main");
TileEntityBeamReceiverRenderer.receiverModel.renderPart("Ring");
GL11.glColor3f(0.6F, 0.3F, 0.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
TileEntityBeamReceiverRenderer.receiverModel.renderPart("Receiver");
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
ItemRendererBeamReceiver.java 文件源码
java
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