public void renderFluid(float f5)
{
if(hasFluid && hasJug)
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float scale = 0.5F;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0f, 2.0F, 0f);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
RenderBlocks renderBlocks = RenderBlocks.getInstance();
renderBlocks.setOverrideBlockTexture(fluidstack.getFluid().getStillIcon());
renderBlocks.renderBlockAsItem(Blocks.stone, 0, 1.0f);
renderBlocks.clearOverrideBlockTexture();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
ModelCampfire.java 文件源码
java
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项目:PrimitiveCraft
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