private void renderCryogenicChamber(ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glPushMatrix();
this.transform(type);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(ItemRendererMachine.chamberTexture0);
this.model.renderPart("Main_Cylinder");
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(0.1F, 0.6F, 0.5F, 0.4F);
this.model.renderPart("Shield_Torus");
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
ItemRendererMachine.java 文件源码
java
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