public void renderEntityStatic(Entity entityIn, float partialTicks, boolean p_188388_3_)
{
if (entityIn.ticksExisted == 0)
{
entityIn.lastTickPosX = entityIn.posX;
entityIn.lastTickPosY = entityIn.posY;
entityIn.lastTickPosZ = entityIn.posZ;
}
double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks;
double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks;
double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks;
float f = entityIn.prevRotationYaw + (entityIn.rotationYaw - entityIn.prevRotationYaw) * partialTicks;
int i = entityIn.getBrightnessForRender(partialTicks);
if (entityIn.isBurning())
{
i = 15728880;
}
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.doRenderEntity(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, f, partialTicks, p_188388_3_);
}
RenderManager.java 文件源码
java
阅读 24
收藏 0
点赞 0
评论 0
项目:CustomWorldGen
作者:
评论列表
文章目录